What is "A GOOD JOB"?
That's the question being asked by Elevator - The Good Job Network this January.
Describing themselves as "an exclusive marketplace for people to list, discover and apply for good jobs" they only promote jobs with social enterprises, charities and purpose driven companies.
There's no doubt that if more people worked for ethical organisations, with ethical objectives then the world would be a better place, right? Well, maybe, that's the theory at least, but really it all comes down to what we mean by and what we define as "good".
It's a sad truth that "there are twice as many “actively disengaged” workers in the world as there are “engaged” workers who love their jobs." For Elevator that's a fact that needs changing. They are on a mission to help students, graduates, freelancers and full-time workers switch careers and find meaningful, inspirational and generally "good jobs" which help make the world a better place.
Elevator recognise a "good job" is quite a subjective concept and that's where you come in. They want to know what you think "A good job is..."? Check out the site, and if you're wondering how work could possibly be inspiring check out this blog post about the power of true commitment. If you come up with a good definition for what "a good job is..." you might even win a prize :)
Voting with your money just got MUCH easier.
The Good Guide iphone app brings ethical decision making power into the hands of the consumer right where they need it: at the point of purchase. By combining bar code 'scanning' (taking a photo) with an 'ethical index' of consumer products Good Guide are pretty much the first to market with this long awaited, and much debated, concept.
Making careful decisions about the things we buy has been our best way to influence the development and proliferation of more ethical goods and services for some time. Our political votes do diddly-squat to change the capitalist system, but the less rubbish we buy, the less rubbish they sell and so bad 'goods' become obsolete or are replaced by better versions. It's a pretty solid theory, which forms the back-bone of the de facto Design idea: Our collective behaviour creates the dominant, de facto paradigm in which we live and all the 'stuff' and ideas that surround us.